As Chief Executive of Factory 42, John oversees the strategic and creative direction of the company as well as Executive Producing major projects including the award-winning Hold the World with David Attenborough in the Natural History Museum and Painting the Future. He spent more than a decade in senior roles at Sky, launching and running new channels and technology, while commissioning across genres from sports to factual to music to arts. John commissioned live major events in 3D including two UEFA Champions League Finals, two Ryder Cups, ATP Tour Finals at O2, 2012 Olympics, NBA, Premier League, the Queen’s Speech, and BAFTA-winning David Attenborough films. He also created the UK’s leading arts TV channels, Sky Arts. He is a board Governor of the International Advanced Imaging Society in LA, as well as a Trustee of the Almeida Theatre, London’s 2018 Theatre of the Year.
Ruth is Head of Production & Operations at Factory 42. She has spent the last 20 years planning and managing complex creative projects. At Factory 42 she has specialised in projects that use new technologies to tell immersive stories, such as the interactive VR project Hold the World with David Attenborough in the Natural History Museum. Before Factory 42 Ruth was Head of Production then Director of Operations at Atlantic Productions for 10 years, spearheading their drive into 3D, 4k and Giant Screen. Credits there included the BAFTA-winning David Attenborough’s Natural History Museum Alive (Sky, 2013), TimeScanners (PBS, Nat Geo International and France 5, 2014) and Inside the Commons (BBC, 2015).
Laura has spent 15 years working in the television industry. She started as a freelance Production Manager, spending time at Two Four and Renegade, plus a considerable time at Talkback Thames overseeing The Apprentice, The Apprentice: You’re Fired, and many other popular formats. Laura went on to spend five years as a Production Executive at Sky Arts, overseeing some of the channel’s earliest large-scale projects including the Hay Festival, ENO World First LIVE Opera Simulcast and Theatre Live. Her work on Antony Gormley’s One and Other was nominated for a BAFTA.
In 2014, Laura moved back into production to help set up new indie 7Wonder, line producing many of their commissions, and went on to become Head of Production. She has worked as a Production Executive at Whizzkid and Monkey Kingdom, and is Senior Line Producer at Factory 42.
Amabel Adcock has worked alongside leading academics for major broadcasters around the world in the production of natural history television documentaries, feature films and VR experiences.
Landmark television series include Galapagos 3D with David Attenborough; the BAFTA-winning Natural History Museum Alive 3D with David Attenborough (for which she wrote the accompanying book); and Great Barrier Reef with David Attenborough.
She has a BSc in Zoology from the University of Bristol and has worked across much of Sub-Saharan Africa, South America and Europe.
Simon Benson is the co-founder of Realised Realities, a specialist virtual reality and immersive technology consultancy. He has over 20 years experience with VR, AR and immersive technology, spanning the entertainment industry, F1 motor-racing and military R&D. Previously he was the Director of Sony’s Immersive Technology Group where he was instrumental in the creation and launch of both 3D gaming and the world-leading PlayStation Virtual Reality system. He is credited in key roles on many published video games and is cited as an inventor on over 50 technology patents.
Jed is the co-founder of specialist VR consultancy Realised Realities. Formerly the Immersive Experience Specialist at PlayStation VR and senior consultant on over 100 VR games and projects, Jed spends every day exploring new virtual realities, defining the best practices and processes for creating in this incredible new medium, and advising Factory 42’s clients and their developers on how to build the greatest, most innovative and most robust user experiences for VR, AR and MR.
Nicolas started his career in Visual Effects in 1998 as R&D engineer in BUF Compagnie in Paris, where he developed in-house software used in movies like Fight Club, Panic Room, The Matrix Reloaded and Revolutions, Alexander, Harry Potter and the Goblet of Fire, Batman Begins and The Prestige.
In 2006, Nicolas moved to London to join The Mill as both R&D Engineer and TD artist, where he worked on VFX for commercials, TV series (Doctor Who, Torchwood) and movies like The Chronicles of Narnia: The Voyage of the Dawn Treader.
In 2009, Nicolas cofounded Banzai Pipeline Ltd with Fabien Micallef. Together they developed the high-end photogrammetry software Enwaii, licensed to VFX studios to digitally reconstruct vehicles and buildings in The Hunger Games: Catching Fire, The Monuments Men and the Netflix series The Crown, with locations created for the latter including Buckingham Palace, Westminster Abbey, 10 Downing Street and the Royal Yacht Britannia.
He also co-founded Alter Equals, a VR studio involved in the making of immersive projects commissioned by Factory 42, Sky, Google Arts & Culture, Cineteve and France Televisions, including the co-supervision of Natural History Museum reconstruction using Enwaii for Hold the World, starring Sir David Attenborough, and Jonathan Yeo’s studio for Royal Academy: Painting the Future.
John Foster is the Design Lead at Factory 42. He is a creative and analytical VR/AR expert and design leader, with over 15 years’ experience in interactive software development, working with teams large and small spanning all disciplines. John combines a personable, constructive attitude with a high detail approach to problem solving, which has made him instrumental in the shipping of many high-quality titles during his career.
Max de Vries
Max is Factory 42’s Development Manager, ensuring the creativity of the whole software team is harnessed to make the most amazing user experience, to time and budget. He has been making games since the start of the century at many companies including Sony, SEGA and Electronic Arts, with titles such as Plant vs. Zombies 2, Plants vs. Zombies: Garden Warfare, Heavenly Sword and Football Manager.
Tim is a multi-talented and highly creative game designer who began his curious career as a neuroscientist. His PhD research focused on neurodegenerative diseases, such as Alzheimer’s and Parkinson’s disease, and how they spread throughout a patient’s brain. Beyond academia, Tim’s skills as a theatrical performer and storyteller enabled him to effectively communicate scientific ideas to both his students and public audiences alike.
Finding a new vocation in the illustration of science through immersive and interactive media, Tim completed his MA in Game Design and Development at the National Film and Television School with the support of a Science Media Studentship from The Wellcome Trust. His most recent game title Misfolded, inspired by his previous research, premiered at EGX 2018, receiving overwhelming praise and a ‘Top 10 Star’ award. His role at Factory 42 has sent him diving into the worlds of virtual, augmented and mixed realities, using the latest technology to help create exciting worlds and develop brand new experiences that push the boundaries of immersion in entertainment.