Dave Patten is Head of New Media at the Science Museum, where his role includes managing all aspects of new media and AV, from conceptual design, prototyping and production to project managing external developers and production companies. He has a background in electronics and computer science, and has worked at the Science Museum for over 30 years, developing exhibitions and leading development teams. He developed the technical systems for the Science Museum’s Wellcome Wing and Dana Centre, which opened in 2000 and 2004 respectively. Recent work includes Web Lab, the multi-award-winning collaboration with Google; Engineering Your Future, an interactive exhibition for teenagers on engineering; and a secondment to Frost Science in Miami to help develop exhibitions and systems for a new museum which opened in 2017. Dave also runs the Science Museum Group’s Digital Lab initiative, which experiments in emerging technologies and visitor experiences.
Before joining the Science Museum Group in 2016, Bethan worked as an Exhibition Researcher at the International Centre for Life in Newcastle where she developed interactive exhibits and exhibitions. A large part of the role required researching and understanding how visitors interact with informal science learning experiences and she played a key role in a joint academic project with Durham University investigating how exhibit design can influence and encourage creativity and innovation in visitors. Taking this passion for understanding how people learn and behave, Bethan joined SMG as a Senior Audience Researcher where she specialises in digital interpretation and interactive experiences. Working across all five Museums in the Group, she researches, evaluates and advocates for visitors to ensure the Museums, exhibits and experiences work for them.
Andrew is the Science Museum Project Manager for the Experience. In his last project he managed the delivery of the Distortions in Spacetime immersive experience, produced by Marshmallow Laser Feast, for display at the British and Manchester Science Festivals. Before that, he was Tour Coordinator for the Wonder Materials and Only in England touring exhibitions. Prior to joining the Science Museum he spent five years working in Production Management and Business Affairs at BBC Comedy.
John Stack is Digital Director of the Science Museum Group. He joined the group in 2015 and is responsible for setting and delivering the group’s digital strategy. He manages the Digital department which encompasses the Museums’ websites, digitised collections, apps, games and on-gallery digital media. Prior to joining the Science Museum Group, he was Head of Digital at Tate.
Mark is Head of Commercial Experiences for the Science Museum Group. He manages all the paid-for experiences visitors can take part in at the Group’s Museums, including virtual reality, simulators, steam rides and IMAX films. Having joined the Group in 2016 to manage the launch and operation of the Science Museum’s interactive gallery Wonderlab: The Equinor Gallery, Mark went on to oversee the launch of the group’s first commercial virtual reality experience, Space Descent VR with Tim Peake. Being a proud gaming geek has helped him lead the development of the Power Up gaming exhibition, which sees galleries in Manchester and London filled with hundreds of consoles from the history of videogaming. Mark is interested in creating exciting and meaningful museum experiences which enhance a visitor’s day and celebrate the Group’s collection. Before joining the Science Museum Group, he worked in the retail sector for several years as an operations and store manager, focusing on creative and entertainment brands.
Dr Tilly Blyth is the Head of Collections and Principal Curator at the Science Museum in London, where she is responsible for the Museum’s Curatorial, Research, Library and Archives departments. The team have delivered award winning galleries exhibitions in diverse subjects: Mathematics, Robots, Cosmonauts and Illuminating India.
Tilly was Lead Curator of the Information Age gallery, which explored 200 years of information and communication networks and how they have transformed the world. As Executive Producer, she created multiple digital projects, including an early initiative to create online learning content and provide flagship galleries online.
Tilly studied Physics at the University of Manchester before migrating towards the social sciences, with a MSc in Science Policy and a PhD in the History and Sociology of Technology. Her particular research interest is in the history of computing, and women’s roles in the development of the computing industry.
Prior to joining the cultural sector, Tilly worked in television, producing programmes for the BBC and Channel 4 on science and technology. She is a member of BAFTA and a trustee of the Raspberry Pi Foundation, which aims to put the power of digital making into the hands of people all over the world.
Ben Russell is Curator of Mechanical Engineering at the Science Museum. He has curated five major permanent galleries and temporary exhibitions at the Museum, including Robots (2017) and James Watt’s Workshop (2011), as well as Cosmonauts (2015). Watt’s Workshop led on to his book, James Watt: Making the World Anew (Reaktion Books, 2014). Most recently, Ben edited Robots (Scala, 2017).